Manila, Philippines – If attendance is any measure of interest, the fifth annual TechTutor seminar clearly shows how technology has created an impact in the way people do things – in work, in play and in education.
The one-day seminar held on September 24, 2013, at the Mall of Asia ARENA, drew a record-breaking crowd from nearly sixty (60) universities consisting of educators, learners, administrators, and parents. The theme of this year’s Techtutor seminar is all about “Gamification of Education”.
“In its five years of existence, Techtutor5 is the biggest ever and we only have the Lord to thank. He provided us with a beautiful weather that enabled our attendees to come to the venue safely. Of course, we would like to thank all our attendees as well for making Techtutor5 a huge success,” said Jerry Liao, Chief Operations Officer of Infochat. “Our crowd was treated to an afternoon full of fun and with a new found knowledge that gamifying education can be more effective and be more efficient.”
Experts from various fields like Johanson Tiu (Science), Noel L. Flores (Art), Archie Lawrence P. Geneta (Communication), Pocholo Gonzales (Voice Acting) and Ms. Olen Juarez-Lim (Image development) were at hand to share their expertise and to demonstrate how gamification can be applied to their respective subjects.
Techtutor5 is supported by Acer, AMA University, Brother, Canon, Dell, Engenius, Fujifilm, Globe Telecom, HP, iSecure, Kaspersky, Lenovo, Microsoft, MMD, Samsung, Smart Communications, Sony, and WSI.
Gamification of Learning typically involves applying game design thinking to non-game applications like education to make them more fun and engaging. Gamification can potentially be applied to any industry and almost anything to create fun and engaging experiences, converting users into players.